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lakerbowlerSL
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Post subject: grrrrrrr that darn 7 pin. Posted: Wed Apr 14, 2010 11:32 pm |
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Joined: Wed Jan 27, 2010 7:00 am Posts: 31
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I am a lefty that is leaving ALOT of solid pocket 7 pins and once in awhile a 10 pin. What can I do to fix this? It is costing me big time.
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Dannyracer
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Post subject: Re: grrrrrrr that darn 7 pin. Posted: Thu Apr 15, 2010 3:22 am |
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Joined: Wed Nov 18, 2009 8:06 am Posts: 141
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Most likely it is the drilling layouts not matching your track/PAP...
Dannyracer Hong Kong
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lakerbowlerSL
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Post subject: Re: grrrrrrr that darn 7 pin. Posted: Thu Apr 15, 2010 4:18 pm |
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Joined: Wed Jan 27, 2010 7:00 am Posts: 31
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I am not sure all the way. I never really look for the 4 pin. I just know I am hitting the pocket and leaving alot of 7 pins. Some ringing some solid.
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JustinWi
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Post subject: Re: grrrrrrr that darn 7 pin. Posted: Thu Apr 15, 2010 5:25 pm |
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Joined: Thu Aug 27, 2009 10:43 pm Posts: 1688 Location: Rochester NY
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Please forgive me for having to ask this, but lefty or righty?
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lakerbowlerSL
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Post subject: Re: grrrrrrr that darn 7 pin. Posted: Thu Apr 15, 2010 5:58 pm |
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Joined: Wed Jan 27, 2010 7:00 am Posts: 31
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catinthehat300
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Post subject: Re: grrrrrrr that darn 7 pin. Posted: Thu Apr 15, 2010 11:05 pm |
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Joined: Wed Oct 07, 2009 9:22 am Posts: 215 Location: Mishawaka, IN
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Have you thought about bowling right handed? lol, just kidding...
I agree with brett. Watch the 4 pin, because the entry angle being a bit "off" is almost always the cause of corner pins. Of course it can be adjusted in many ways - speed, angle of attack, ball layouts, etc.
Jeff
_________________ Jeff DeMunck MOTIV Recon Staff Member 300 X 18 800 X 7
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JustinWi
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Post subject: Re: grrrrrrr that darn 7 pin. Posted: Fri Apr 16, 2010 2:51 pm |
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Joined: Thu Aug 27, 2009 10:43 pm Posts: 1688 Location: Rochester NY
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Try moving a half a board left till you carry if you leave a few in a row. Often times you don't have to move right, and it can do more harm than good. I have found that once I get lined up I generally have to make small moves in through transition, then back out, then jump in deeper. Don't be afraid to move back out slightly to regain carry.
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coolerman
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Post subject: Re: grrrrrrr that darn 7 pin. Posted: Fri Apr 16, 2010 9:26 pm |
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Joined: Wed Jul 22, 2009 4:08 pm Posts: 260
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First,how is the ball supposed to hit the pins?The ball should enter the pocket so that it strikes the 3 on its left-hand third(for right-handers).This forces the 3 into the 6 at an angle so the 6 comes off the side-board into the 10. If you are hitting too much of the 3(closer to the center of the pin),the 3 sends the 6 into the side-board at an angle that sends it around the 10.This is a "half-pocket 10 pin." The half-pocket 10 is when the ball looks like makes contact with the headpin and 3 at the same time.It doesn't,but it will look that way because of the angle at which it enters the pocket.You are getting to much of the 3 with the ball,so you will need to make a slight adjustment to carry it out. You can tighten your line,adjust everything about a board-either right with your feet or left with your target,increase your hook slightly.The correct move will be the one to get the ball to strike the 3 on the left third of the pin.
The ringing tens. First there is one where the 6 shoots up and wraps around the neck of the 10. This usually says,that there is an entry angle problem.The ball is entering the pocket at an angle that causes the 6 to fly out and up toward the neck of the 10.This happens because the ball is pushing the 3 too far back so the chain reaction causes this result. The fixes are easy.Either soften up the entry angle with your hand or by tightening your line and firming up your speed,moving left and softening up your speed,or change to a ball that has a similar front end movement but less aggressive on the backend.
Second ringing 10.When the 6 shoots around the middle of the 10,it is still called a ringing 10,but the cause and solution are different.The cause is similar and the solutions are also,but in this case,the preferable option is to slow the ball down.You just need give it a split second more reaction time and a softer hit.
Third ringing 10.There is an occasional 10 leave where the 6 shoots around the base of the 10.There is nothing you can do about it.Normally,this is telling you the 3 may be of spot,so check the pin placements.
The soft 10. The ball enters the pocket either fairly flush or half-pocket and the 6 just falls falls in the gutter next to the 10.Generally,this tells you that you have hold in the middle part of the lane and you are either too fast or too deep with the ball you have to use it.Since this hold always creates high scores you want to be able to take advantage of it. There are at least three adjustments you can make.If you are a hard thrower, slow the ball down and send it a little right to open up the lane.You want your feet to be far enough outside so you have "tug" area inside.Second:make sure that the ball doesn't start on the oil and stay on the oil.Hold only helps if you are in a position to use it to set up your shot when needed. Third:Check the equipment you are using.This is the time to use larger flaring balls.The swing area outside and hold area inside means the lanes are wide open so you will want the ball that can produce the most strikes.Always make physical adjustments first.Changing balls should always be last.
The first rule of good scoring is "Keep the pins low on the deck"When pins fly, you want them flying around at the height that is equal to the fattest part of the pins when they are standing. When a pin flies around mid-pin high,you have a better chance of that pin hitting something else.If the pins you have knocked down are rolling around on the pindeck,they have a better chance to hit something. When all of the pin action is up toward the neck of pins or higher your chances of carrying are less.
One last word.The "messenger strike".This may look cool,and you may carry one of these hits,we don't play for these.It is the sign of a mistake that went right.In order to get a messenger(the head pin)to go back across the lane to the 10,you have the ball coming in late (light). Unless you are a cranker who plays for light pocket hits"and is going to pay the price in a split combo".You need to slow your ball speed down a little to get the shot into the strike area.
Let's work on the four pin.The "solid" four is telling us that our ball is finishing too hard (too much angle and drive).With balls in the old school days (plastic,rubber,urethane) the adjustment was easy,move feet one or two boards left and keep same target and execution. With the nuclear powered balls today this is not enough.Especially when the backends are always so fresh.Now we should move three to five boards left and two to three boards on the lanes to make the ball deflect enough to carry the four pin.You may try a one to two board move,and it might work for one frame,but you may leave a four-six split.You have to adjust ahead of the need,not a frame or to late.
The blower seven pin.The five pin is supposed to take out the seven pin,but it just misses and goes to the side board.This is because of too much deflection.Solution should be,just keep the same ball speed,rev rate,etc.) and move your feet one board right.This will get your shot into the pocket at the right angle so the deflection will not only carry the seven but also give you better deflection angle for flush pocket hits as well.
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