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How will layout on QZ1 transfer to Orange Recon
http://www.motivbowling.com/forum/viewtopic.php?f=8&t=10382
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Author:  Buddyweiser66 [ Fri Sep 30, 2011 11:17 am ]
Post subject:  How will layout on QZ1 transfer to Orange Recon

I have a layout on by QZ1 that has the pin centered below fingers. Ct is kicked out 45 degrees from center of grip. I changed the weight hole to a p2 based off my 3 1/2 x 1/2^ pap. On drier house shots this ball has a smooth hook off the spot with lots of drive. What would this layout be like on my orange Recon with same 2k polished surface.

Author:  plamormick [ Fri Sep 30, 2011 3:27 pm ]
Post subject:  Re: How will layout on QZ1 transfer to Orange Recon

If the surfaces were equally prepared, you could expect:
* Length- because the Recon core's RG is higher than the Quadfire core (2.59 in. versus 2.55 in.)

* More length- because the Recon core's differential is less than that of the Quadfire, meaning less flare (and more storage potential of rotational energy); (.025 in. versus .043)

* A bit less hook potential overall, as the Z cover has a higher Ra value (surface roughness average) as compared to the X cover.

Bottom line- more length, less overall hook by a few boards, so it should make a very nice compliment to your QZ1p for when the lanes toast up.

Author:  Buddyweiser66 [ Fri Sep 30, 2011 3:36 pm ]
Post subject:  Re: How will layout on QZ1 transfer to Orange Recon

Thanks for the info. That is just what I was hoping to hear..

Author:  JustinWi [ Sun Oct 02, 2011 2:03 pm ]
Post subject:  Re: How will layout on QZ1 transfer to Orange Recon

The X cover on the Recon is lower absorption and lower Ra than the Z shell, so as Mick said you will see more length and less overall hook.

Author:  Buddyweiser66 [ Tue Oct 04, 2011 7:21 am ]
Post subject:  Re: How will layout on QZ1 transfer to Orange Recon

We are goin to go a bit more aggresive than previously posted. It has a 4 1/8 pin out so we are going to drill it at 30 x 3.50 x 20 sand to 4k with polish. should turn nice if I don't overthrow the breakpoint.

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