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 Post subject: Dead thread
PostPosted: Sun Mar 20, 2011 10:24 pm 

Joined: Thu Aug 27, 2009 10:43 pm
Posts: 1698
Location: Rochester NY
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Last edited by JustinWi on Mon Mar 21, 2011 4:13 am, edited 1 time in total.

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 Post subject: Re: Rev Rate calculation with "Frame Count" method
PostPosted: Sun Mar 20, 2011 11:04 pm 

Joined: Wed Sep 22, 2010 12:14 am
Posts: 804
Location: Iowa Falls, IA
OK, so now the next step is to develop a table that can directly convert (for those of us too lazy to want to do the math) revs per 10 frames directly to rpms.
** Make sure you start somewhere around .073 per 10 frames, so that my rev rate could be figured...

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 Post subject: Re: Rev Rate calculation with "Frame Count" method
PostPosted: Mon Mar 21, 2011 12:02 am 

Joined: Fri Feb 04, 2011 9:51 pm
Posts: 120
Location: Tallahassee, FL
plamormick wrote:
** Make sure you start somewhere around .073 per 10 frames, so that my rev rate could be figured...



Lol Mick I'm with you on that one. .0675 x 10 doesn't equal a whole hell of a lot.... :)

-Pat


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